Our Game Testing 04/28/2009
We've met in the student center on College Avenue to game test before the big day, tomorrow. We really enjoyed the game, even though we didn't have alcohol or any beverages for that matter. What was most fun is Hao and I (Keshia) witnessed Mike and Katrina ineffectively hacky sack all over the place. I missed the opportunity to toss a ping pong ball into the plastic cup, and Mike had to draw a pussy cat...well, we won't go there.
Post Title. 04/22/2009
Today we gathered all the necessary items for our game, which include finished versions of our I BET YOU CAN'T cards and other various props like ping pong paddle, balls, dice, etc... We finished the rules as well, which included editing the original rules and creating a new set of rules for the play test that include the use of fake money rather than drinking of beverages to make the play test run easier. We found a design for our box and purchased it. We also let another team play test and we discussed their critiques.
Game Play. 04/15/2009
We finished labeling the challenges and tasks under the various categories with each difficulty level (Yellow - Easy; Orange - Medium; Red - Hard) and also decided on the amount of shot wages. We also had a play test by other classmates within the class. It was a huge success, it helped us realized some of our minor errors and we were able to find a solution to the issue on the spot from their feedback
Game Development. 04/08/2009
We started with researching games similar to ours, drinking games. We also searched the internet for sobriety tests and other activities that are difficult to perform under the influence. We acknowledged that our game's intended audience were 21 and older, with the ability to drink alcohol or any other "liquids" responsibly.
I Bet You Can't 04/01/2009
Today, we created categories for our game ideas. We also started to discuss the design of the box and filter our game ideas into each one of the categories. In addition, we researched more about various games to generate more activities. We also began to design the backgrounds for our cards. We made sure the game functions well from beginning to end by doing a primitive form of play testing among us, and it seemed to flow well. Adjusted a few rules according to what we saw in our primitive play test. Found pictures of various celebrities and found common slogans to incorporate in the game.
I BET YOU CAN'T 03/30/2009
We've decided to focus more on the 21+ target group that we originally felt was the core demographic for the game instead of creating one that can be played by all age groups. It's going to make it easier for us to come up with challenges pertaining to a fun party game, which will consist of drinking alcoholic beverages.